Photo: Courtesy of the retailer

Back in 2012, while working at a high-end skin-care brand in London, I started to set aside some of my salary to invest in my first board-game prototype. I would bring that prototype to the office with me, in addition to refining it on evenings and on weekends, before ultimately quitting my day job to start my own company Clarendon Games, where I’ve since turned that prototype into a real game called Perigon — and launched 11 other board and card games that we sell in the U.K. and worldwide.

When it comes to designing board games, what I think we Brits do best is infuse them with a quirky, at times surrealist, sense of humor (imagine Monopoly, but created by Monty Python). We excel at light-hearted, performance-based concepts — an idea that dates all the way back to the parlor games our Victorian ancestors played. Riddles, tongue-twisters, and wordplay are also inherent; we are the land of Dickens and Shakespeare, after all. Brits are also often drawn to outward-looking games that reflect the world around us (a detail I’m particularly proud of when it comes to British board gaming).



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